/*********************************************************************************************/ class z_Hostage : public ScriptImpClass { unsigned int FollowID; GameObject *Pokerguy; bool Following; bool AllowPoke; float HostageHealth; float HostageShield; float HealthRegen; int HostageID; int PokerTeam; void Created(GameObject *obj); void Custom(GameObject *obj,int message,int param,GameObject *sender); void Poked(GameObject *obj,GameObject *poker); void Killed(GameObject *obj,GameObject *shooter); void Timer_Expired(GameObject *obj,int number); void Register_Auto_Save_Variables(); }; /*********************************************************************************************/ class z_Hostage_Rescue_Zone : public ScriptImpClass { void Entered(GameObject *obj,GameObject *enter); }; /*********************************************************************************************/ class z_Hostage_Controller : public ScriptImpClass { int hostagedeaths; int hostagerescues; void Created(GameObject *obj); void Custom(GameObject *obj,int message,int param,GameObject *sender); void Timer_Expired(GameObject *obj,int number); void Register_Auto_Save_Variables(); }; /*********************************************************************************************/