udio (almost every decent cnc sound that could be useful in a coop, dm or a aow server} Theres also few spelling mistakes, so sorry. :P GDI 100 -- snda m07dsgn_dsgn0039i1gcm2_snd.wav <- die nod 200 -- snda m05dsgn_dsgn0091i1gcm2_snd.wav <- nod must be defeated 300 -- snda m00vnst_aqob0007i1gors_snd.wav <- hop on bored the combat xpress 400 -- snda m00ccsf_rtoc0001i1ccsf_snd.wav <- there is someone here! help! 500 -- snda m00ccsf_poco0001i1ccsf_snd.wav <- someone shooting at me! 600 -- snda m00ccsf_hftd0001i1ccsf_snd.wav <- help! 700 -- snda m05dsgn_dsgn0093i1gcm2_snd.wav <- your tankss wont save you nod, one by one will finsh you 800 -- snda m00ffire_004in_gomg_snd.wav <- man down! 900 -- snda m00itoc_001in_gbrs_snd.wav <- its nod!! 1000 -- snda m00pori_007in_gomg_snd.wav <- i hate nod 1100 -- snda m00itoc_001in_gemg_snd.wav <- need back up 1200 -- snda m00avis_kifi0039i1gcp2_snd.wav <- going down in flames 1300 -- snda m00bntu_kill0045i1gcc4_snd.wav <- this is fun 1400 -- snda m00ccck_kibv0025i1gcc4_snd.wav <- weird 1500 -- snda m00ccck_kifi0011i1gsrs_snd.wav <- seeing you like this warms my heart. 1600 -- snda m00ccfm_ctor0001i1ccfm_snd.wav <- And stay out! 1700 -- snda m00ccsm_kisq0004i1gemg_snd.wav <- I like this. 1800 -- snda m00ggdi_gcon0023i3gsrs_snd.wav <- is it me or does the nod obi apper abit randy? 1900 -- snda m00ggdi_gcon0025a2gsrs_snd.wav <- tall towers of doom does wonders for moale. 2000 -- snda m00ggdi_kill0004r3gemg_snd.wav <- got lucky again huh? 2100 -- snda m00ggdi_kill0023i1gsrs_snd.wav <- not bad mate. 2200 -- snda m00ggdi_kill0023i2gsgr_snd.wav <- exlennect 2300 -- snda m00ggdi_kill0023i3gsmg_snd.wav <- oh thats cleaver. 2400 -- snda m00ggdi_kill0024r2gers_snd.wav <- not bad for a rush job. 2500 -- snda m00ggdi_kill0026i2gomg_snd.wav <- i need support fire, cant take them all by myself. 2600 -- snda m00ggdi_kill0036i1gsmg_snd.wav <- take that scum. 2700 -- snda m00ggdi_secx0007r1gomg_snd.wav <- watch the flanks! 2800 -- snda m00gsmg_poco0001i1gsmg_snd.wav <- stop talking and start shooting. 2900 -- snda m00gsmg_stoc0001i1gsmg_snd.wav <- took you long enough. 3000 -- snda m00pcpu_aqob0001i1gbmg_snd.wav <- woohoo. 3100 -- snda m00vgor_kill0012i1gbrs_snd.wav <- oh noo. 3200 -- snda m00vnst_aqob0005i1gers_snd.wav <- sunday driver coming tho. 3300 -- snda m00vnst_aqob0012i1gbrs_snd.wav <- yes thats right am driving. 3400 -- snda m01gcp1_dsgn0256i1gcp1_snd.wav <- good to see you capt, get us outta here. 3500 -- snda m01gemg_dsgn0098i1gemg_snd.wav <- call us if you need back up. 3600 -- snda m00avis_kifi0035i1gbrs_snd.wav <- flame on 3700 -- snda mx0_rockettrooper_alt16.wav <- this is so cool 3800 -- snda m00pori_001in_gemg_snd.wav <- we all clear. 3900 -- snda m00pori_007in_gemg_snd.wav <- reporting in sir. 4000 -- snda mx0_trooper4_46.wav <- nice shot. Havoc 100 -- snda m00bnhn_kill0003i1gbmg_snd.wav <- Lets give him a big hand everyone. 200 -- snda m00bncy_kill0054i1gbmg_snd.wav <- game over. 300 -- snda m00bnol_kill0054i1gbmg_snd.wav <- good bye. 400 -- snda m00bnts_kill0003i1gbmg_snd.wav <- gdi 1 nod 0 500 -- snda m00bnts_kill0053i1gbmg_snd.wav <- Oh did that hurt your profit magion`? 600 -- snda m00ccck_kitb0029i1gbmg_snd.wav <- If you want more, ask! 700 -- snda m00gbmg_hfax0002i1gbmg_snd.wav <- gotta learn to be quiet. 800 -- snda m00gbmg_hftd0001i1gbmg_snd.wav <- sounds like your havaing fun. 900 -- snda m00gbmg_secx0003i1gbmg_snd.wav <- i see you, just come a little closer. 1000 -- snda m00gbmg_sfcx0001i1gbmg_snd.wav <- having a good time yet`? 1100 -- snda m00gbmg_sfrx0001i1gbmg_snd.wav <- hey hows your day? 1200 -- snda m00gbmg_tfea0003i1gbmg_snd.wav <- is that all you got`? 1300 -- snda m00ggdi_gcon0033i1gbmg_snd.wav <- what i would give for a cold tall one now. 1400 -- snda m00ggdi_gcon0041i1gbmg_snd.wav <- you gonna stand around here all day, we got a war to fight! 1500 -- snda m00ggdi_kill0008i2gomg_snd.wav <- why am i doing all the shooting`? 1600 -- snda m00ggdi_kill0009r3gomg_snd.wav <- shoot more talk less. 1700 -- snda m00nbrs_kill0053i1gbmg_snd.wav <- dont think you be trying that again. 1800 -- snda m00pavr_aqob0002i1gbmg_snd.wav <- lock and load. 1900 -- snda m00prkv_aqob0002i1gbmg_snd.wav <- being it on! 2000 -- snda m00psbk_aqob0001i1gbmg_snd.wav <- i take this. 2100 -- snda m00psbk_aqob0002i1gbmg_snd.wav <- you wont be needing this anymore. 2200 -- snda m00vnst_aqob0044i1gbmg_snd.wav <- time to rock and roll. 2300 -- snda m01eval_dsgn0138r1gbmg_snd.wav <- one thing at a time, havent had my coffee. 2400 -- snda m01eval_dsgn0253r1gbmg_snd.wav <- road pizza, not hungry thanks. 2500 -- snda m02dsgn_dsgn0071r1gbmg_snd.wav <- if you start shooting and less yapping you see less of them. 2600 -- snda m02dsgn_dsgn0157r1gbmg_snd.wav <- you gonna stop asking stupid Qs. 2700 -- snda m11dsgn_dsgn0104r1gbmg_snd.wav <- theres more of you jecks`? 2800 -- snda m00ggdi_secx0045a1gbmg_snd.wav <- you kids are giving me a head ache. 2900 -- snda m00ccsm_kisq0015i1gbmg_snd.wav <- am driving here! 3000 -- snda m01gemg_dsgn0099i1gbmg_snd.wav <- stick close, move out! 3100 -- snda m06dsgn_dsgn221i1gbmg_snd.wav <- come get some. 3200 -- snda m06dsgn_dsgn222i1gbmg_snd.wav <- get some. 3300 -- snda mxxdsgn_dsgn024i1gbmg_snd.wav <- hey kids. 3400 -- snda mxxdsgn_dsgn016i1gbmg_snd.wav <- smart and sexy. 3500 -- snda mxxdsgn_dsgn014i1gbmg_snd.wav <- nothing but skill. 3600 -- snda mxxdsgn_dsgn013i1gbmg_snd.wav <- thats what i call skill. 3700 -- snda mxxdsgn_dsgn011i1gbmg_snd.wav <- blah blah blah. 3800 -- snda mxxdsgn_dsgn010i1gbmg_snd.wav <- shut up! 3900 -- snda mxxdsgn_dsgn004i1gbmg_snd.wav <- smile when you shoot at me. 4000 -- snda mxxdsgn_dsgn001i1gbmg_snd.wav <- awww what a shame. 4100 -- snda m00r=_r=r1gbmg_snd.wav <- score one for the good guys. LOCKE 100 -- snda mx1dsgn_dsgn0014i1dsgn_snd.wav <- Havoc I woudlnt take that road without a tank. 150 -- snda m10dsgn_dsgn0040i1eval_snd.wav <- picking up a sam site, can you see it`? 200 -- snda m10dsgn_dsgn0015i1eval_snd.wav <- single com infectaance, take it out. 250 -- snda m10dsgn_dsgn0074i1eval_snd.wav <- both sams offline. 300 -- snda m01eval_dsgn0011i1eval_snd.wav <- consider killing nods comm to hamper nods comms 350 -- snda m01eval_dsgn0021i1eval_snd.wav <- when nod officer is dead, climb tower to see if he left anything. 400 -- snda m01eval_dsgn0134a1eval_snd.wav <- destory sam site and i drop a team to exsort you to mct. 450 -- snda m01eval_dsgn0185i1eval_snd.wav <- nice work, airdropping supplys, look for them. 500 -- snda m01vggb_dsgn0048r1eval_snd.wav <- sending you a med tank. 550 -- snda m02dsgn_dsgn0031i1eval_snd.wav <- hail pad is down, nice work havoc. 600 -- snda m02dsgn_dsgn0043i1eval_snd.wav <- objective sucured, keep a eye out for reinforments. 700 -- snda m02dsgn_dsgn0107r1eval_snd.wav <- one less convoy to worry about. 750 -- snda m02dsgn_dsgn0114i1eval_snd.wav <- one sam down, eva shows two to go. 800 -- snda m03dsgn_dsgn0004i1eval_snd.wav <- looks like your close to nod comm center, keep a eye out. 850 -- snda m03dsgn_dsgn0006i1eval_snd.wav <- the inside is locked up, the should be a key on a nod officer. EVA WARNINGS 100 -- snda m01evag_dsg:/n0199i1evag_snd.wav <- warning nod light tank detected. 200 -- snda m01dsgn_dsgn0281i1evag_snd.wav <- warning lociste rader jamming detected. 300 -- snda m00evag_dsgn0008i1evag_snd.wav <- warning blackhand elite detected. 400 -- snda m00evag_dsgn0023i1evag_snd.wav <- warning nod sam site detected. 500 -- snda m00evag_dsgn0024i1evag_snd.wav <- warnign nod obi detected. 600 -- snda m00evag_dsgn0025i1evag_snd.wav <- warning tib red detected. 700 -- snda m00evag_dsgn0027i1evag_snd.wav <- warning tib lifeform detected. 800 -- snda 00-n104e.wav <- warning enemy sniper detected. 900 -- snda 00-n102e.wav <- warning tib rad detected. 1000 -- snda 00-n108e.wav <- warning enemy unit coming. 1100 -- snda 00-n110e.wav <- warning explostise things detected. EVA 100 -- snda m00evan_dsgn0067i1evan_snd.wav <- supply airdrop enrounte. 200 -- snda m00pums_aqob0002i1evag_snd.wav <- mobie shield. 300 -- snda m02dsgn_dsgn0166i1evan_snd.wav <- attanation, eva ion cannon apporction target. 400 -- snda m06dsgn_dsgn0133i1evag_snd.wav <- war room assesed. 500 -- snda m09dsgn_dsgn0016i1evag_snd.wav <- nod resistance emlimated. 600 -- snda mxxdsgn_dsgn0008i1evan_snd.wav <- game over. 700 -- snda m11dsgn_dsgn0014i1evag_snd.wav <- power core asscsed 800 -- snda m00evag_dsgn0046i1evag_snd.wav <- be advised air support is not here aswell as sam sites are active. 900 -- snda m00evan_dsgn0008i1evan_snd.wav <- reinforments are here. 1000 -- snda 00-n002e.wav <- please stand by. 1100 -- snda 00-n000e.wav <- asseseing. 1200 -- snda 00-c162e.wav <- entering enemy ref. 1300 -- snda 00-c160e.wav <- entering enemy comm ceneter. 1400 -- snda 00-n180e.wav <- troops are on rounte 1500 -- snda 00-n148e.wav <- be advised some weaposn can be used. EVA OBJECTIVES 100 -- snda m00evag_dsgn0005i1evag_snd.wav <- mission accompsed 200 -- snda m00evag_dsgn0048i1evag_snd.wav <- prim objective acomompised. 300 -- snda m00evag_dsgn0049i1evag_snd.wav <- 2ed objective acomompised. 400 -- snda m00evag_dsgn0058i1evag_snd.wav <- 3rd objective acomompised 500 -- snda m00evag_dsgn0057i1evag_snd.wav <- new 2ed objective. 600 -- snda 00-n098e.wav <- mission failed. 700 -- snda 00-n096e.wav <- mission objective failed. 800 -- snda 00-n048e.wav <- primalry objective complete. 900 -- snda 00-n050e.wav <- 2ed objective complete. 1000 -- snda 00-n052e.wav <- 3rd objective complete. 1100 -- snda 00-n172e.wav <- 3 sam sites remain. 1200 -- snda 00-n174e.wav <- 2 sam sites remain. 1300 -- snda capflag.wav <- audio "well done thingy" 1400 -- snda secondary_complete.wav <- 2ed win 1500 -- snda 00-n038e.wav new mission objective. 1600 -- snda 00-n040e.wav new prim mission objective. 1700 -- snda 00-n042e.wav new 2ed mission objective. 1800 -- snda 00-n044e.wav new 3rd mission objective. 1900 -- snda 00-n048e.wav prim mission objective complete. 2000 -- snda 00-n050e.wav 2ed mission objective complete. 2100 -- snda 00-n052e-wav 3rd mission objective complete. EVA OBJECTIVES - SPEECHS. 100 -- snda 00-n202e.wav <- locate mct to find the location of science people. 200 -- snda 00-n200e.wav <- find lvl 3 key to get in comm center, nod offiecres hold lvl 3 keys. 300 -- snda 00-n188e.wav <- new 2ed objective, destroy sam sites, updating radio flags. 400 -- snda 00-c158e.wav <- destroy all sam sites in the speicfired area. BEACONS 100 -- snda m00evan_dsgn0074i1evan_snd.wav <- nuclear strike ready. 200 -- snda m00evag_dsgn0070i1evag_snd.wav <- ion cannon ready. 300 -- snda m00paib_aqob0004i1evag_snd.wav <- ion cannon beacon aquired. OTHERS 100 -- 200 -- snda comm_roommix.wav <- comm chatter. 300 -- snda capflag.wav <- audio "well done thingy" 400 -- snda radio3.wav <- radio chatter. 500 -- snda radior1.wav <- radio chatter. UNIT LOST 100 -- snda gdidead1.wav <- gdi unti destroyed. 200 -- snda noddead1.wav <- nod unit destroyed. 300 -- m00_died0001evag_snd.wav <- unit lost. EVa/NOD SPEECHS 100 -- snda m00evan_dsgn0048i1evan_snd.wav <- long speech about brotherhood... 150 -- snda m00evan_dsgn0050i1evan_snd.wav <- same above. 200 -- snda m00evan_dsgn0051i1evan_snd.wav <- negative and postive speech. 250 -- snda m00evan_dsgn0052i1evan_snd.wav <- temple of body speech. 300 -- snda m00evan_dsgn0053i1evan_snd.wav <- friends, brother is you speech. 350 -- snda m00evan_dsgn0055i1evan_snd.wav <- food and drink to be shared speech 400 -- snda m00evan_dsgn0056i1evan_snd.wav <- death comes to those who flauter speech. 450 -- snda m00evan_dsgn0057i1evan_snd.wav <- what makes brotherhood strong. 500 -- snda m00evan_dsgn0108i1evan_snd.wav <- strong family speech. 550 -- snda m00evan_dsgn0110i1evan_snd.wav <- things you ware speech. 600 -- snda m00evan_dsgn0113i1evan_snd.wav <- those who dont find time to get fit speech. 650 -- snda m00evan_dsgn0115i1evan_snd.wav <- happy speech. 700 -- snda m00evan_dsgn0116i1evan_snd.wav <- those who dare to fail speech. 750 -- snda m00evan_dsgn0118i1evan_snd.wav <- task speech. 800 -- snda m00evan_dsgn0119i1evan_snd.wav <- eh other speech. 850 -- snda m00evan_dsgn0120i1evan_snd.wav <- find love for what tasks you do. 900 -- snda m00evan_dsgn0126i1evan_snd.wav <- other speech. 950 -- snda m00evan_dsgn0128i1evan_snd.wav <- when faced with a problem speech. 1000 -- snda m00evan_dsgn0129i1evan_snd.wav <- forced work speech. 1100 -- snda m00evan_dsgn0137i1evan_snd.wav <- keep your heart going forward. 1200 -- snda m00evan_dsgn0138i1evan_snd.wav <- time speech. EVA - kEYS 100 -- snda 00-n090e.wav <- lvl 1 keys aquired 200 -- snda 00-n094e.wav <- lvl 3 keys aquired 300 -- snda 00-n056e.wav <- sec key aquired 400 -- snda m00phgr_aqob0002i1evag_snd.wav <- green key card aquired. 500 -- snda m00pkyl_aqob0002i1evag_snd.wav <- yellow key card aquired. 600 -- snda m00pkrd_aqob0002i1evag_snd.wav <- red key card aquired. SIRENS 100 -- snda computer-alarm_klaxon_005.wav <- klaxon 200 -- snda computer-alarm_klaxon_002.wav <- klaxon 300 -- snda amb_airraid.wav <- airraid Nod 100 -- snda mxxdsgn_dsgn0045i1evag_snd.wav <- Brotherhood of nod is victoryist. 200 -- snda m05dsgn_dsgn0070i1nbft_snd.wav <- you gonna bleed gdi 300 -- snda m05dsgn_dsgn0067i1nbft_snd.wav <- is that all you got ha! 400 -- snda m00vnst_aqob0025i1nsmg_snd.wav <- this vechical will do nicely brothers. 500 -- snda m00mbpt_pori0001i1mbpt_snd.wav <- one vision one prepose. 600 -- snda m00bmsf_kill0025i1nors_snd.wav <- one for kane!! 700 -- snda m00avis_kill0039i1nscw_snd.wav <- breath your last infideld 800 -- snda m00bggt_kill0027i1nsss_snd.wav <- building destroyed brothers 900 -- snda m00bmsf_kill0022i1nemg_snd.wav <- target destroyed 1000 -- snda m00bmsf_kill0024i1nomg_snd.wav <- building down. 1100 -- snda m00bmsf_kill0028i1nsrs_snd.wav <- building down brotherss 1200 -- snda m00gnod_gcon0024r1nemg_snd.wav <- yes brother 1300 -- snda mxxdsgn_dsgn0124i1nemg_snd.wav <- yes sir 1400 -- snda m00gsrs_kitb0014i1nsrs_snd.wav <- you are not worthy of life. 1500 -- snda m00gsrs_kisq0014i1nsrs_snd.wav <- your time has come. 1600 -- snda m00gsrs_kisq0013i1nsmg_snd.wav <- run down like a dog. 1700 -- snda m00gsrs_kisq0012i1nscw_snd.wav <- for kane! 1800 -- snda m00gsrs_kiov0016i1nbft_snd.wav <- wasted! 1900 -- snda m00gsrs_kiov0014i1nsrs_snd.wav <- by kane that was glorlyist. 2000 -- snda m00gsrs_kiov0013i1nsmg_snd.wav <- no such thing as too much pain. 2100 -- snda m00gsrs_kiov0012i1nscw_snd.wav <- exessaive but enjoyable. 2200 -- snda m00gsrs_kill0027i1nsrs_snd.wav <- infidel gone, all prise kane. 2300 -- snda m00gsrs_kifi0013i1nsmg_snd.wav <- fire will clease you. 2400 -- snda m00gsrs_kick0011i1nors_snd.wav <- combo kill. 2500 -- snda m00gsrs_kiam0014i1nsrs_snd.wav <- your incompatice makes my tast simple. 2600 -- snda m00gsrs_kiam0017i1nbrs_snd.wav <- come on fight!! 2700 -- snda m00gsrs_kiam0004i1mbpt_snd.wav <- battlefield dont torate ingnorance. 2800 -- snda m00gnod_secx0041i3nbmg_snd.wav <- there we go, get them boys. 2900 -- snda m00gnod_secx0003i3nemg_snd.wav <- why am i only attacking, get over here. 3000 -- snda m00gnod_kill0036i1nscw_snd.wav <- that was easy. 3100 -- snda m00gnod_kill0031i2nemg_snd.wav <- for the brotherhood. 3200 -- snda m00gnod_kill0031i1neft_snd.wav <- for kane. 3300 -- snda m00gnod_kill0028i3nsmg_snd.wav <- lil fight with poorly trained soldiers. 3400 -- snda m00gnod_kill0028i2nsss_snd.wav <- am i wrong or is gdi not training right. 3500 -- snda m00gnod_kill0025a1nsss_snd.wav <- times like these i feel truely proud. 3600 -- snda m00gnod_kill0013i3nscw_snd.wav <- your death adds to our glory 3700 -- snda m00gnod_kill0013i2nsss_snd.wav <- one for the glory of nod 3800 -- snda m00gnod_kill0013i1nsmg_snd.wav <- that was for the brotherhood 3900 -- snda m00gnod_kill0012r3nsrs_snd.wav <- by kane there is no fight here, i grow willy of these weaklings 4000 -- snda m00gnod_kill0005a2neen_snd.wav <- its the teamwork that counts. 4100 -- snda m00gnod_hesx0003i3neft_snd.wav <- am coming for you gdi. 4200 -- snda m00gnod_hesx0003i2nemg_snd.wav <- give up and no one will get hurt. 4300 -- snda m00gnod_gcon0041i3nbmg_snd.wav <- dont you have anything better to do? get me coffee. 4400 -- snda m00gnod_gcon0031i1nbft_snd.wav <- do we have battleplan or we making it up? 4500 -- snda m00gnod_gcon0025a3nsmg_snd.wav <- brotherhood pleased with you, keep going. 4600 -- snda m00evan_dsgn0004i1evan_snd.wav <- warning gdi sniper detected. 4700 -- snda m00ccfm_kifi0015i1nsss_snd.wav <- burns of nod burn brighty. 4800 -- snda m00bmsf_kill0025i1nors_snd.wav <- one for kane! 4900 -- snda m00bmsf_kill0018i1mbpt_snd.wav <- deverstion, all gdi deserves and more. 5000 -- snda m00bgcc_kill0022i1nemg_snd.wav <- target destroyed!! 5100 -- snda m00avis_kill0042i1nsss_snd.wav <- for the brotherhood! 5200 -- snda m00avis_kifi0015i1nsrs_snd.wav <- feel nods firely wrath!! 5300 -- snda m00avis_kifi0014i1nsmg_snd.wav <- by fire you are cleased 5400 -- snda m00avis_kifi0013i1nscw_snd.wav <- flames suit the infidel 5500 -- snda m00avis_kifi0012i1nors_snd.wav <- how about a little fire! 5600 -- snda m00avis_kifi0007i1neen_snd.wav <- yeah burn!! 5700 -- snda m00avis_kick0045i1nbrs_snd.wav <- the infidels are easy targets 5800 -- snda m00avis_kick0041i1nsmg_snd.wav <- this a great day for nod. 5900 -- snda m00avis_kick0040i1nscw_snd.wav <- kane guilds my hand! 6000 -- snda m00gnod_kill0005a2neen_snd.wav <- its the TEAMWORK that counts 6100 -- snda mxxdsgn_dsgn0096i1neft_snd.wav <- scoreing time 6200 -- snda m00vnst_aqob0025i1nsmg_snd.wav <- this vech wil do nicely 6300 -- snda m00avis_kifi0008i1neft_snd.wav <- nothing like a warm fire. 6400 -- snda m00kill_004in_nomg_snd.wav <- hes fininshed 6500 -- snda m00kill_004in_nomg_snd.wav <- hes finshed 6600 -- snda m00decx_004in_mstm_snd.wav <- you like it hot?!! 6700 -- snda m00itos_011in_nemg_snd.wav <- weapons ready. 6800 -- snda m00itos_011in_neft_snd.wav <- flamers are ready. 6900 -- snda m00itos_010in_nsrs_snd.wav <- watch out for the commando. 7000 -- snda m00itos_010in_ners_snd.wav <- watch for snipers. 7100 -- snda m00itos_003in_mstm_snd.wav <- show yourself infidel. 7200 -- snda m00itoc_010in_ners_snd.wav <- in the name of kane. 7300 -- snda m00itoc_009in_neft_snd.wav <- for the brotehrhood 7400 -- snda m00itoc_009in_nctk_snd.wav <- die infidel. 7500 -- snda m00itoc_009in_mstm_snd.wav <- in the gloryist name of kane. 7600 -- snda m00itoc_008in_nsrs_snd.wav <- the infidel is here! 7700 -- snda m00itoc_007in_nors_snd.wav <- open fire! 7800 -- snda m00itoc_005in_ners_snd.wav <- blast them! 7900 -- snda m00itoc_005in_neft_snd.wav <- burn them. 8000 -- snda m00itoc_005in_gcm2_snd.wav <- attack!! 8100 -- snda m00itoc_002in_nsss_snd.wav <- your dead!! (evil voice) 8200 -- snda m00itoc_002in_nsmg_snd.wav <- you die!! 8300 -- snda m00itoc_001in_nsrs_snd.wav <- i have you now!! 8400 -- snda m00itoc_001in_gomg_snd.wav <- move move move! 8500 -- snda m00stoc_009in_nscw_snd.wav <- perpare to die. 8600 -- snda m00decx_009in_nemg_snd.wav <- let me hear you cry. 8700 -- snda m00decx_009in_neft_snd.wav <- burn infidel. 8800 -- snda m00decx_008in_nsrs_snd.wav <- want a other! 8900 -- snda m00decx_007in_gemg_snd.wav <- going down! 9000 -- snda 000503_a.wav <- get him! 9100 -- snda 000502_a.wav <- there he is 9200 -- snda 000507_a.wav <- kill him 9300 -- snda 010101_a.wav <- so glad we have them light tanks for support 9400 -- snda 000402_a.wav <- target has been enganged 9500 -- snda 000205_a.wav <- call for more troops 9600 -- snda 000202_a.wav <- keep your head down. Nod x2 (rememer to use a other daves arrow for these belove) 100 -- snda m00avis_kill0034i1neft_snd.wav <- going down in flames 200 -- snda m00dsgn_dsgn1000i1ncxk_snd.wav <- hahahha (kanes voice) 300 -- snda m00gnod_gcon0013i2nsrs_snd.wav <- by kane I need food 400 -- snda m00gnod_gcon0024r1nemg_snd.wav <- yes brother 500 -- snda m00gnod_gcon0025a1nscw_snd.wav <- good good, keep your faith strong brother and kane will reward you. 600 -- snda m00gnod_gcon0025a2nsrs_snd.wav <- you show promise brother in time you will stand among our ranks. 700 -- snda m00gnod_gcon0025a3nsmg_snd.wav <- brotherhood is pleased with you speech. 800 -- snda m00gnod_gcon0031i2nbrs_snd.wav <- what are your orders brother. 900 -- snda m00gnod_gcon0033i3nbmg_snd.wav <- hey fun boy you see anyone you call me. 1000 -- snda m00gnod_gcon0034r1ners_snd.wav <- yes brother (again) 1100 -- snda m00gnod_hesx0003i1ners_snd.wav <- your days are numbered gdi. 1200 -- snda m00gnod_hesx0005a2ners_snd.wav <- tired of waiting, we should just rush them. 1300 -- snda m00gnod_hesx0033i2neen_snd.wav <- not sure but we think we got incoming. 1400 -- snda m00gnod_hesx0039r1nbft_snd.wav <- we got incoming, get ready. 1500 -- snda m00gnod_kill0002r2neen_snd.wav <- big heads makes for big targets. 1600 -- snda m00gnod_kill0002r3ners_snd.wav <- you just got lucky. 1700 -- snda m00gnod_kill0023i3nsmg_snd.wav <- nice work brothers, you make it seem easy. 1800 -- snda m00gnod_kill0024r2ners_snd.wav <- we do make a good team. 1900 -- snda m00gnod_kill0037r1nbft_snd.wav <- you got lucky dont get full of yourself. 2000 -- snda m00gnod_kill0044r1nbmg_snd.wav <- anyone told you, you talk too much? 2100 -- snda m00gnod_secx0006i2nomg_snd.wav <- get everyone over here, enemy sighted. 2200 -- snda m00gnod_secx0006i1nors_snd.wav <- enemy sighted, enemy sighted. 2300 -- snda m00gnod_secx0009r3nors_snd.wav <- they just keep coming, this is doing wonders for my kd. 2400 -- snda m00gnod_secx0010a1nors_snd.wav <- take them one at a time. 2500 -- snda m00gnod_secx0011i1nsrs_snd.wav <- are you thinking of what am thinking brother`? 2600 -- snda m00gnod_secx0012r2nscw_snd.wav <- we think alike brothers, combine our arms and assult. 2700 -- snda m00gnod_secx0017r1nomg_snd.wav <- get that crossfire ready. 2800 -- snda m00gnod_secx0030a2nomg_snd.wav <- good plan, move out. 2900 -- snda m00gnod_secx0016i2neft_snd.wav <- incoming. 3000 -- snda m00gnod_secx0033i2neft_snd.wav <- theres one, get him 3100 -- snda m00gnod_secx0035a1nbft_snd.wav <- shut your yaps and get to work. 3200 -- snda m00gsen_ctos0001i1gsen_snd.wav <- dont run i have something for you. 3300 -- snda m00gsrs_kiov0017i1nbrs_snd.wav <- I have more if you want it? 3400 -- snda m00gsrs_kisq0010i1nomg_snd.wav <- the only good enemy is a dead enemy. 3500 -- snda m00gsrs_kisq0014i1nsrs_snd.wav <- your time has come. 3600 -- snda m00gsrs_kitb0012i1nscw_snd.wav <- tib justice is flautless. 3700 -- snda m00gsrs_kitb0017i1nbrs_snd.wav <- by tib you are cleased. 3800 -- snda m00mbpt_atos0001i1mbpt_snd.wav <- am tired of toying with you, time to die. 3900 -- snda m00nbmg_decx0001i1nbmg_snd.wav <- with kissies 4000 -- snda m00nbmg_dfax0001i1nbmg_snd.wav <- i know you like me, but stay outta the way alright. 4100 -- snda m00nbmg_heax0001i1nbmg_snd.wav <- dont be shy, come on out. 4200 -- snda m00nbmg_hftd0001i1nbmg_snd.wav <- am coming, keep your pants on. 4300 -- snda m00nbmg_rtoc0001i1nbmg_snd.wav <- time to play. 4400 -- snda m00nbmg_rtos0001i1nbmg_snd.wav <- hide and seek, i know this game. 4500 -- snda m04dsgn_dsgn0061a1nomg_snd.wav <- tell that fat sob to go stuff himself. 4600 -- snda m05dsgn_dsgn0035i1nomg_snd.wav <- treason against nod, your dead speech. 4700 -- snda mxxdsgn_dsgn0121i1nomg_snd.wav <- whats the matter, scared`? 4800 -- snda mxxdsgn_dsgn0118i1nomg_snd.wav <- we need artys. 4900 -- snda mxxdsgn_dsgn0116i1nemg_snd.wav <- we need armour. 5000 -- snda mxxdsgn_dsgn0079i1nemg_snd.wav <- rounte them out. 5100 -- snda mxxdsgn_dsgn0059i1nemg_snd.wav <- i own you coward. 5200 -- snda mxxdsgn_dsgn0010i1nomg_snd.wav <- beg for your life dog. 5300 -- snda mxxdsgn_dsgn0009i1nemg_snd.wav <- beg for mercy scum. 5400 -- snda mx6dsgn_dsgn0005i1dsgn_snd.wav <- you will die soon enough maggort. 5500 -- snda mx6dsgn_dsgn0003i1dsgn_snd.wav <- i hope you like to feel pain. 5600 -- snda m00kill_008in_gers_snd.wav <- woohoo 5700 -- snda m00decx_001in_mstm_snd.wav <- scum!!!!!!! 5800 -- snda m00itoc_001in_nsrs_snd.wav <- I have you now! 5900 -- snda m00itoc_002in_nscw_snd.wav <- prepare for death! 6000 -- snda m00itoc_002in_nsmg_snd.wav <- you will die! 6100 -- snda m00itoc_005in_neft_snd.wav <- burn them! 6200 -- snda m00itoc_006in_gers_snd.wav <- lets roll 6300 -- snda m00itoc_007in_ners_snd.wav <- open fire! 6400 -- snda m00itoc_010in_nors_snd.wav <- in the name of kane. 6500 -- snda m00itoc_010in_nsmg_snd.wav <- for the broterhood of nod. 6600 -- snda m00itoc_010in_nsss_snd.wav <- in the glorlyist name of kane. 6700 -- snda m00itos_004in_nsmg_snd.wav <- show yourself infiel. 6800 -- snda m00itos_005in_mstm_snd.wav <- watch for movement. 6900 -- snda m00itos_006in_mstm_snd.wav <- look for gdi units. 7000 -- snda m00itos_010in_nemg_snd.wav <- watch for snipers. 7100 -- snda m00kill_002in_mstm_snd.wav <- gdi maggornt 7200 -- snda m00kill_004in_nemg_snd.wav <- hes fininshed 7300 -- snda m00kill_006in_ners_snd.wav <- prefect shot 7400 -- snda m00stoc_007in_neft_snd.wav <- engaging gdi. 7500 -- snda m00stoi_006in_ners_snd.wav <- waiting orders. 7600 -- snda m00tdfa_009in_gcc2_snd.wav <- shoot them not me. 7700 -- snda m00tfea_004in_nors_snd.wav <- under fire. 7800 -- snda m00tfea_008in_neft_snd.wav <- assisance needed. 7900 -- snda m00tfea_010in_nsmg_snd.wav <- requesting reformeants. 8000 -- snda m00decx_001in_nbft_snd.wav <- maggort! 8100 -- snda m00decx_004in_mstm_snd.wav <- die!!!!!!!! 8200 -- snda m00decx_006in_mstm_snd.wav <- infidel! 8300 -- snda m00decx_006in_nbft_snd.wav <- hehehahahaha 8400 -- snda m00decx_009in_neft_snd.wav <- burn infidel! 8500 -- snda m00decx_009in_nemg_snd.wav <- let me hear you cry! 8600 -- snda m00decx_010in_nbft_snd.wav <- run coward! 8700 -- snda m00dfax_002in_mstm_snd.wav <- clear! 8800 -- snda mx0_nodsoldier2_alt20.wav <- take them out brothers. 8900 -- snda mx0_nodsniper_alt07.wav <- got ya. 9000 -- snda mx0_nodsniper_alt01.wav <- tracking targets. 9100 -- snda mx0_nodofficer_alt26.wav <- death to the infidels.