m01dsgn_dsgn0283i1gemg_snd.wav = let me give a shot (havoc) m01evag_dsgn0192r1gbmg_snd.wav = you gone give me real info or japping me the holl day eva m01dsgn_dsgn0281i1evag_snd.wav = warning loclize radar jamming detected (Eva) m01evag_dsgn0191i1evag_snd.wav = warning gdi construction yard destroyed, waning gdi powerplant destroyed, all people evacuate Gdi-soldier m01dsgn_dsgn0283i1gemg_snd.wav = sir there is a ion cannon beacon under the rubble i cant dig it out m01dsgn_dsgn0285a1gemg_snd.wav = i head outside and keep watch m01dsgn_dsgn0302i1gcp1_snd.wav = Sorry sir, our order are to evacuate m01dsgn_dsgn0303i1gcp1_snd.wav = good luck sir m01dsgn_dsgn0302i1gcp1_snd.wav = its the commando m01dsgn_dsgn0306i1gemg_snd.wav = our base is destroyed but we got to save capitain Dunken m01dsgn_dsgn0307i1gemg_snd.wav = Lets move m01dsgn_dsgn0308i1gemg_snd.wav = this is the path lets go m01dsgn_dsgn0309i1gemg_snd.wav = our base commander is caring some weapon prototype,we cant lett it fall in nod hands m01dsgn_dsgn0310i1gemg_snd.wav = Lets go m01dsgn_dsgn0311i1gemg_snd.wav = we shoult go find capitain dunken m01dsgn_dsgn0312i1gomg_snd.wav = Good timeing Nod was closing in m01dsgn_dsgn0313i1gomg_snd.wav = i been protection someting special m01dsgn_dsgn0314i1gomg_snd.wav = its a prototyp homeing beacon for gdi new spaced base ion cannon m01dsgn_dsgn0315i1gomg_snd.wav = Great for taking out large structures m01dsgn_dsgn0316i1gomg_snd.wav = once you have placed the beacon you have 10 seconds to leave the eara m01dsgn_dsgn0317i1gomg_snd.wav = i got to see to my man, good luck m01dsgn_dsgn0500i1gemg_snd.wav = It`s Havoc m01dsgn_dsgn0501i1gemg_snd.wav = our base is destroyed and nod is taking prissioners Follow me m01dsgn_dsgn0502i1gemg_snd.wav = lets move m01dsgn_dsgn0503i1gemg_snd.wav = i know where the path is, lets go m01dsgn_dsgn0505i1gcp1_snd.wav = nod never takes prissonairs, we have to find out what is going on. m01dsgn_dsgn0506i1gcp1_snd.wav = Lets go m01dsgn_dsgn0507i1gcp1_snd.wav = I got your back sir m01dsgn_dsgn0508i1gcp2_snd.wav = thanks for the say, did you find capitain dunken yet? m01dsgn_dsgn0509i1gcp2_snd.wav = i think he went down the path behind the construction yard m01dsgn_dsgn0510i1gcp3_snd.wav = our base commander is caring some weapon prototype,we cant lett it fall in nod hands m01dsgn_dsgn0511i1gomg_snd.wav = good timeing nod was closing in nod-soldier m01dsgn_dsgn0286i1nemg_snd.wav = trow down your weapons and you wont be harmt m01dsgn_dsgn0287i1nemg_snd.wav = put the gun down, put it down m01dsgn_dsgn0288i1nemg_snd.wav = drop it, drop it nOW! m01dsgn_dsgn0289i1nemg_snd.wav = allright move out Civilian m01dsgn_dsgn0290i1gcp1_snd.wav = thanks for saving us m01dsgn_dsgn0291i1gcp1_snd.wav = nice rescure sir m01dsgn_dsgn0292i1gcp1_snd.wav = your my hero m01dsgn_dsgn0293i1gcp1_snd.wav = i am glad your here, thanks m01dsgn_dsgn0294i1gcp1_snd.wav = nice timeing sir, we where getting slemt here m01dsgn_dsgn0295i1gcp1_snd.wav = go for you to show up, we realy taken beating m01dsgn_dsgn0296i1gcp1_snd.wav = Juist in time, i think we didnt go where gone make it m01dsgn_dsgn0297i1gcp1_snd.wav = All right! backup m01dsgn_dsgn0298i1gcp1_snd.wav = Help me! m01dsgn_dsgn0299i1gcp1_snd.wav = Save us! m01dsgn_dsgn0300i1gcc1_snd.wav = PLEEEASE save us m01dsgn_dsgn0301i1gcc1_snd.wav = Someone help m01dsgn_dsgn0511i1gomg_snd.wav = good timeing, nod was closing in